The Production Designer’s Responsibility
Regardless of whether the director is the primary visual architect of a film, the development and execution of the visual plan fall to the production designer and their team. This group is tasked with organizing the creative forces necessary to shape the film’s visual landscape. Such an organization is crucial for storytellers aiming to meticulously control the time and setting of their narrative, even if the film is set in contemporary times and involves straightforward events.
The concept of designing a film’s mise-en-scène, as opposed to merely photographing the existing reality, emerged due to the dual demands of fiction storytelling and economic considerations. Fictional narratives often require specific settings and aesthetics that aren’t readily available in the real world, necessitating deliberate design and construction. Additionally, economic factors have always played a significant role in shaping production practices within the Hollywood studio system. From its earliest days, the industry has evolved through a combination of creative needs and financial constraints, driving the innovation of production design as a vital component of filmmaking.
In Hollywood’s early days, the practical need to control shooting environments for both artistic and budgetary reasons led to the development of production design as a distinct discipline. This dual focus on creative expression and economic efficiency continues to influence the way films are made. Production designers work within these parameters to create visually compelling and cost-effective environments that enhance the storytelling experience.
By understanding and leveraging the principles of production design, filmmakers can ensure that every element of the mise-en-scène contributes to the overall narrative, creating a cohesive and immersive visual experience for the audience.
The Emergence of the Art Director
The art director’s role as a pivotal creative and organizational force in filmmaking began to take shape during the silent film era when cinema was heavily influenced by theatrical traditions. Initially, art directors were often scenic designers, and early film sets resembled simple stage setups with painted backdrops and basic furniture.
The transition from using stage flats to constructing more elaborate sets was a natural progression. Pioneering filmmakers like D.W. Griffith, who introduced the concept of multiple viewpoints, pushed the boundaries of what was visually possible in cinema, necessitating more complex and realistic set designs.
Influence of Italian Cinema
A significant catalyst for this evolution was the brief but impactful influence of Italian cinema. Two Italian films, Quo Vadis? (1912) and Cabiria (1913), emerged as the most ambitious and technically advanced productions of their time. These films showcased fully constructed and meticulously detailed sets, innovative artificial lighting effects, and a limited use of moving cameras. These elements combined to introduce the concept of epic cinema, creating immersive and grandiose visual narratives. Italian filmmakers set new benchmarks for production quality, compelling Griffith and the broader American movie industry to raise their standards. The grandeur and detail of Italian film sets prompted American filmmakers to adopt more sophisticated and immersive approaches to production design, moving beyond the limitations of theater-inspired backdrops.
This period marked a turning point where the art director’s role expanded from simple set dressing to becoming a key figure in shaping the film’s visual narrative. The advancements in set construction and design during this time laid the groundwork for the rich and detailed mise-en-scène that would become a hallmark of Hollywood cinema.
The success of Quo Vadis? and Cabiria was immense, briefly eclipsing the work of D.W. Griffith during that period. However, rather than stifling his creativity, these Italian epics inspired Griffith to expand the scope and ambition of his own projects. The intricate set designs and technical sophistication of these Italian films influenced Griffith’s approach to filmmaking, leading to some of his most innovative works.
In response to the high standards set by Italian cinema, Griffith produced some of his most renowned films: Judith of Bethulia (1914), Birth of a Nation (1915), and Intolerance (1916). These films not only matched the technical and artistic achievements of their Italian counterparts but also pushed the boundaries of what was possible in filmmaking. Griffith’s use of expansive sets, complex lighting, and innovative camera techniques demonstrated a significant leap in production design and storytelling.
The Growing Complexity of Film Production
By the mid-1910s, the physical production of movies had become increasingly complex, driven by the construction of elaborate sets and the enhanced mobility of the camera. This complexity necessitated closer cooperation between the art director and the cinematographer. Art directors realized that the scenic illusions they were tasked with creating were heavily reliant on the camera’s perspective.
To adapt to these new demands, art directors began to employ partial sets, taking advantage of the camera’s limited field of view to create the illusion of fully constructed environments. They also utilized matte shots and models to replace traditional painted backdrops, adding a layer of realism and depth to the scenes. These innovations allowed filmmakers to create more intricate and convincing visual narratives.
The evolving requirements of cinematic production meant that art directors had to be deeply involved in the photographic decisions necessary to implement these new techniques. This involvement marked a significant shift from traditional theatrical design to screen design. Art directors moved beyond the constraints of stage scenery, embracing the possibilities offered by the camera to enhance the visual storytelling of films.
As art directors collaborated more closely with cinematographers, they gained a deeper understanding of how to manipulate visual elements to achieve the desired effects. The transition from theater to film design was not merely a change in medium but a fundamental transformation in how stories were visually crafted, laying the groundwork for the rich and immersive experiences that define modern filmmaking.
The Rise of Feature Films and the Industrialization of Movie Production
As feature-length films became the standard in the industry, film companies faced the challenge of producing movies quickly to remain competitive. This demand for rapid production led to the common practice of shooting scenes out of sequence. This method allowed for more efficient use of sets, actors, and crew, enabling multiple scenes to be filmed simultaneously in different locations.
In this fast-paced environment, craftspeople often worked on several movies at once, creating props, sets, and costumes in newly constructed studios at Universal City, Inceville, or Culver City. These massive studio complexes became hubs of activity, where specialized teams focused on different aspects of production, ensuring a steady output of films.
Inspired by nineteenth-century mass production techniques, the film industry began to organize its workflow into specialized departments. Each phase of production—scriptwriting, set construction, properties, costumes, cinematography, and editing—had dedicated teams responsible for their respective areas. This specialization not only increased efficiency but also allowed for higher-quality craftsmanship in each aspect of film production.
The establishment of these departments marked a significant shift in the filmmaking process. Scriptwriting departments focused on creating the story, set construction teams built detailed and realistic environments, and property departments crafted the necessary props. Costume designers created period-appropriate and character-specific attire, while cinematographers and editors ensured the visual and narrative coherence of the final product.
This industrial model of filmmaking transformed the production process, making it more systematic and efficient. By dividing labor and concentrating expertise within specific departments, the film industry could produce movies at a scale and speed previously unimaginable. This approach not only met the demands of a growing audience but also set the stage for Hollywood’s dominance in global cinema, with a production system that could consistently deliver high-quality films.
By 1915, the reuse of scenery, props, and costumes across multiple movies became a standard practice in Hollywood. This efficient use of resources necessitated the establishment of a departmental system within studios, which required enhanced organization and communication between various departments. Given that the most complex, expensive, and labor-intensive aspects of production involved construction, the art director naturally became the overseer of much of the production process.
The Art Director’s Unique Skill Set
Unlike the cameraman and director, the art director had a unique language of blueprints, concept sketches, and models that could be easily understood by the craftspeople in other departments. This ability to communicate complex visual and structural ideas made the art director an essential figure in coordinating the production process.
Simultaneously, the pictorial possibilities of the frame, as suggested by the work of Griffith and a few other pioneering directors, raised the visual expectations within the industry. Studios, always eager to stay ahead of the curve, began recruiting talent from diverse fields such as magazine illustration and architecture. These new recruits brought fresh ideas and approaches to the art departments, enabling them to tackle the increasingly ambitious productions that audiences were beginning to expect.
The art department’s ability to meticulously plan and execute productions played a crucial role in Hollywood’s success as a movie-making powerhouse. By effectively organizing the various components of production, art departments enabled studios to produce hundreds of features and shorts throughout the silent film period. This systematic approach transformed Hollywood into a well-oiled machine capable of consistently delivering high-quality entertainment to audiences.
The art director’s pivotal role in this process cannot be overstated. Their expertise in visual design and project management laid the groundwork for Hollywood’s ability to scale up production and meet the growing demand for films. This period of innovation and expansion set the stage for the golden age of Hollywood, where the art of filmmaking would continue to evolve and flourish.
The Influence of German Cinema on Art Direction
The next significant development in the art department emerged in the 1920s, with the ascendance of German cinema. During World War I, several smaller production companies in Germany merged to form UFA GmbH (Universum Film Aktiengesellschaft), a single, state-funded studio equipped with enormous stages at Potsdam-Babelsberg. This centralized support and infrastructure facilitated technical and stylistic innovations influenced by German Expressionism and the Kammerspielfilm genre.
German Expressionism, known for its fantastical imagery, and Kammerspielfilm, which focused on naturalistic and somber subjects, both delved into dark psychological themes. These genres relied heavily on highly stylized settings and innovative camera techniques. UFA, along with its prominent directors, writers, and craftsmen — including Karl Mayer, Karl Struss, Fritz Lang, F.W. Murnau, G.W. Pabst, and E.A. Dupont — significantly influenced film design during this period.
The contributions of UFA and its creative talents set new standards in several areas:
- Mobile Camerawork: UFA pioneered the use of more fluid and dynamic camera movements, breaking away from static shots and introducing a new level of visual storytelling.
- Subjective Viewpoints: Films began to incorporate subjective viewpoints, using the camera to reflect a character’s psychological state and providing audiences with a more immersive experience.
- Angular Compositions: The use of sharp, angular compositions became a hallmark of the era, adding a dramatic and often unsettling quality to the visuals.
- Psychological Exploration: The camera was increasingly used as a tool to explore the inner workings of characters’ minds, adding depth to the narrative and visual complexity.
In many ways, UFA and its key figures set the pace for film design in the 1920s. Their innovations in camerawork, composition, and psychological exploration influenced not only German cinema but also the global film industry. The stylistic and technical advancements made by UFA’s directors and craftsmen left a lasting impact on how films were conceptualized and produced, paving the way for future developments in cinematic art direction.
UFA incorporated the grand staging tradition of Wagnerian opera, known for its colossal and intricate sets, into many of its films. This approach not only highlighted the skills and creativity of the art directors but also demonstrated that artificial settings could significantly enhance the emotional power of a film. These expansive and detailed sets provided a sense of scale and drama that natural locations often could not match.
The success of UFA’s productions proved that films, even those with extensive exterior scenes, could be entirely shot in a controlled studio environment. This revelation had far-reaching implications for the film industry. Controlled environments allowed for greater precision in lighting, set design, and camera work, enabling filmmakers to craft more visually consistent and artistically coherent scenes.
The Transition to Sound
As sound technology emerged at the end of the 1920s, the advantages of studio filming became even more pronounced. The need for quiet, controllable environments to record clear audio made studios indispensable. This shift further cemented the importance of art direction in the filmmaking process. Art directors had to adapt to new challenges, designing sets that not only looked impressive but also accommodated the technical requirements of sound recording.
The integration of Wagnerian staging traditions and the move towards controlled studio environments marked a significant evolution in film production. These innovations from UFA influenced Hollywood and other film industries, setting new standards for what could be achieved in terms of set design and overall production quality.
Hollywood quickly embraced the aesthetic innovations pioneered by UFA, initially through coproductions and eventually by recruiting top European directors and cinematographers. This move facilitated the shift toward a more controlled studio environment approach to filmmaking. By the end of the silent era, Hollywood’s studio system was firmly established. The art director had become the head of a department largely responsible for the mise-en-scène of every film produced within a given studio.
This development led to the emergence of highly recognizable visual styles associated with each major studio during the sound era, often reflecting the preferences of the supervising art director. These distinctive styles became hallmarks of the studios’ identities:
- Twentieth Century Fox: Shaped by William Darling, Richard Day, and Lyle Wheeler, Fox’s style was characterized by its elegance and sophistication.
- Warner Brothers: Known for the gritty realism preferred by Anton Grot, Warner Brothers films often had a raw, unpolished look.
- MGM: Cedric Gibbons’ luxurious, high-key aesthetic defined MGM’s films, creating a glamorous and polished visual style.
- Paramount: Under Hans Dreier’s influence, Paramount developed a sophisticated, European-inspired visual style.
- Universal: The moody and dark atmospheres crafted by Herman Rosse and Charles D. Hall became synonymous with Universal’s films, particularly their horror genre.
- RKO: Van Nest Polglase oversaw the styling of the iconic Astaire–Rogers musicals and the innovative visual design of Citizen Kane.
The art directors at these studios played a pivotal role in defining the visual identity of their films. By leading their departments and making key decisions on set design, lighting, and overall visual composition, they ensured a consistent and distinctive look that became a signature of their respective studios.
The Evolution of the Art Director to Production Designer
Throughout the sound period, the role of the art director continued to evolve and expand. This expansion eventually led to the creation of a new title that reflected the broader scope of responsibilities: the Production Designer. This title was introduced to acknowledge the increasing influence and importance of the role in the overall production process.
In 1939, William Cameron Menzies became the first to receive the Academy Award for the newly established position of production designer for his work on Gone With the Wind. This recognition marked a significant milestone in the industry, acknowledging the vital role of visual design in filmmaking. Just a decade earlier, Menzies had won the Academy Award for art direction at the first-ever awards ceremony.
The creation of the production designer role underscored the importance of cohesive visual storytelling. Production designers like Menzies were responsible for the overall visual concept of a film, from set design to color schemes and overall aesthetic coherence. This role required a deep collaboration with directors, cinematographers, and other key crew members to ensure that the visual elements supported and enhanced the narrative.
Menzies’ pioneering work set a precedent for future production designers, establishing the role as an integral part of the filmmaking process. His contributions demonstrated the impact of meticulous visual planning and execution, influencing generations of filmmakers and setting high standards for production design in the industry. This evolution from art director to production designer marked a significant development in the art and craft of filmmaking, recognizing the crucial role of visual design.
While the specific responsibilities of a production designer may vary from film to film, the role is far more encompassing than that of an art director. A production designer not only oversees the design of sets, props, and costumes but is also deeply involved in the flow of shots and the dynamic aspects of film design.
A Case Study: William Cameron Menzies and Gone With the Wind
William Cameron Menzies’ work on Gone With the Wind illustrates the extensive scope of a production designer’s role. Menzies created thousands of detailed continuity sketches, meticulously outlining the composition, staging, and editing points for each shot of the film. These sketches served as a visual roadmap, ensuring consistency and coherence throughout the production.
Menzies’ contributions to Gone With the Wind helped elevate the production designer to a central role within the production team. This inclusion in the inner circle of the production process underscored the importance of visual planning and coherence in filmmaking.
Responsibilities of a Production Designer
The responsibilities of a production designer typically include:
- Overall Visual Style: Defining the visual aesthetic of the film, including sets, props, and costumes.
- Shot Flow and Dynamics: Collaborating with directors and cinematographers to plan the flow and composition of shots, ensuring that visual elements support the narrative.
- Continuity and Coherence: Creating continuity sketches and other visual aids to maintain consistency throughout the film.
- Collaboration: Working closely with other key members of the production team to integrate visual design with other elements of filmmaking.
Production Illustration in the Digital Era
Today, the centralized art departments that characterized the golden age of Hollywood no longer exist. Instead, production teams are assembled specifically for each film. Despite this change, production designers often strive to work with familiar collaborators, maintaining some continuity in their working relationships. Producers typically allow production designers to assemble their own teams, fostering a cohesive and efficient workflow.
Key Positions in Modern Production Design Teams
A contemporary production design team includes several key positions:
- Art Director: Oversees the visual aspects of the film, ensuring that the production designer’s vision is realized.
- Prop Stylist: Responsible for selecting and managing all props used in the film, ensuring they fit the visual and narrative requirements.
- Draftsman: Creates detailed technical drawings of sets and props, translating the production designer’s concepts into workable blueprints.
- Production Illustrator: Produces visual representations of scenes, including storyboards and concept art, to guide the visual development of the film.
- Costume Designer: Designs and oversees the creation of costumes that reflect the film’s characters and setting.
- Digital Previs Artist: Uses digital tools to create previsualizations of scenes, helping to plan and visualize complex sequences before actual filming.
The advent of digital technology has revolutionized the way production design teams work. Craftspeople now collaborate on the same online network, exchanging files and co-developing them in real time. This digital integration allows for more efficient communication and collaboration, even when team members are located in different parts of the world.
A further development in the digital era is the rise of virtual studios. These virtual environments enable team members to work together seamlessly, regardless of their physical location. By sharing files and collaborating in real time, production designers and their teams can co-develop intricate designs and ensure consistency across all visual elements of the film.
The shift to digitally networked, project-specific teams reflects the ongoing evolution of the film industry. While the centralized art departments of the past offered stability and continuity, the modern approach provides flexibility and access to a global talent pool. This dynamic and interconnected workflow allows for innovative and efficient production design, adapting to the demands of contemporary filmmaking.
The Role of Illustrations in Preproduction
During preproduction, also known as look development or “look dev,” each member of the art department contributes illustrations that fall into three basic categories. These visual tools are essential for defining the visual style and direction of the film and ensuring that all elements are cohesively designed and executed.
Concept art, also known as production illustration, encompasses a wide range of visual representations, from rough sketches to photorealistic paintings. The primary goal of concept art is to explore and convey the visual ideas and themes for a film, providing a foundation for the production’s visual style.
Speed is a crucial factor in creating concept art. Directors typically want to see as many ideas and concepts as possible within the constraints of the budget. This allows them to make informed decisions about the visual direction of the film early in the preproduction process. Rapid iteration and a variety of visual options help in refining the overall aesthetic and ensuring that the final design aligns with the director’s vision.
Concept art is used to describe individual elements for a production, including sets, props, costumes, makeup, and special effects. These illustrations are crucial for establishing the overall style and visual direction of the film. Concept art provides a visual reference for the team but does not necessarily depict specific shots or sequences in the film. Instead, it serves to communicate the intended aesthetic and thematic elements to all departments involved in the production.
These technical illustrations provide the exact specifications needed to manufacture or fabricate the depicted designs. Plans, elevations, and projections are detailed drawings that translate the conceptual designs into practical blueprints. Much of this process is now performed using 3D and CAD (Computer-Aided Design) software, allowing for precise and scalable representations of sets, props, and other elements. These technical documents ensure that everything built for the film adheres to the production designer’s vision and fits seamlessly into the overall design.
Continuity sketches and storyboards are sequential panels that describe the composition of each shot and their order within each scene. These illustrations are essential for planning the visual narrative of the film. Storyboards help the director, cinematographer, and other key team members visualize the flow of scenes, determine camera angles, and plan transitions. By providing a clear visual guide, storyboards ensure that everyone involved in the production understands the intended sequence and composition of shots, facilitating smoother execution during filming.
The collaborative effort in look development is fundamental to creating a cohesive and visually stunning film. By combining concept art, technical plans, and storyboards, the art department ensures that every aspect of the film’s visual design is meticulously planned and executed. This phase of preproduction is crucial for aligning the creative vision with the practical realities of filmmaking, ultimately contributing to the film’s overall success.
The integration of these three categories of illustrations provides a comprehensive approach to visual storytelling, from initial concepts to the final visual narrative. This collaborative and detailed planning process sets the foundation for the film’s aesthetic and ensures that all elements work together to support the story.
Skill Set of Production Illustrators
Production illustrators trained at art colleges often possess a diverse skill set that extends beyond traditional painting and drawing. Many are proficient in:
- 3D Modeling: Creating detailed three-dimensional representations of sets, characters, and props.
- Animation: Understanding movement and dynamics, which is particularly useful in visualizing action sequences and special effects.
- Editing: Knowledge of film editing techniques to better understand how visuals will be integrated into the final product.
- Sound Design: An appreciation of how sound and visuals interact, enhancing the overall sensory experience of the film.
Fluency with digital tools and moving pixels broadens the range of any concept artist. Digital painting software, 3D modeling programs, and animation tools allow for more flexible and detailed concept art. These tools enable artists to quickly modify and refine their work, offering a dynamic and efficient way to develop visual concepts.
Despite the importance of technical skills and digital fluency, the primary contribution of a concept artist lies in creating evocative and emotional images. The best concept art captures the mood, atmosphere, and emotional tone of a film. These images serve as a powerful communication tool, conveying the intended feeling and aesthetic to the entire production team. They help align everyone involved in the project, from the director to the set designers, around a shared visual vision.
In the case of Star Wars, production illustrator Ralph McQuarrie played a crucial role in establishing the visual tone of the film. McQuarrie created detailed paintings of eight major scenes, which not only set the pictorial tone for the entire movie but also helped George Lucas sell the project to a studio. These initial concepts were so influential that, despite the hundreds of additional drawings and paintings made by other artists, they remained largely faithful to McQuarrie’s original vision.
Concept artists create images that depict scenes from the movie, but they also produce standalone art for props, buildings, and diagrams to explain complex sets. This artwork serves multiple purposes:
- Visual Tone: Establishing the overall aesthetic and emotional tone of the film.
- Communication: Conveying detailed design ideas to the entire production team.
- Pitching: Helping directors and producers sell the project to studios and investors.
Hiring Practices in the Art Department
When assembling a team, a production designer may hire specialists, as most artists are known for certain “looks” or individual styles. For instance, an artist known for extreme action scenes might not be the first choice for an animated movie. However, most concept artists have a wide range of styles. This versatility is essential since the majority of artists are freelancers and need to be adaptable to secure various types of work.
The art department typically consists of a few permanent hires, but supplemental production and storyboard artists may be brought in for specific needs. When the core team cannot produce a design that satisfies the director, additional artists may be recruited to bring fresh perspectives and specialized skills. This approach ensures that the final visual designs align with the director’s vision and meet the film’s requirements.
The art department’s collaborative and dynamic nature allows for the creation of a rich and cohesive visual narrative. Each artist contributes their unique expertise, whether it’s designing intricate props, conceptualizing grand buildings, or detailing complex sets. This collective effort results in a visually compelling film that effectively communicates the story’s themes and emotions.
The 21st Century Art Department
In the modern movie art department, the computer serves as the central hub. Production schedules and assets are managed using software like Excel, Google Docs, or Shotgun, while artists create work directly on computers. They utilize devices such as Wacom tablets to draw and paint in programs like Photoshop. For 3D modeling and rendering, tools like ZBrush, Blender and Maya are employed. This digital data is seamlessly shared across departments, facilitating a collaborative and efficient workflow.
A significant development in contemporary art departments is the interchangeability of 2D and 3D art. For example, a virtual model of a car created in 3D software might be handed off to an illustrator as a reference for a painting. Conversely, a digital modeler might use a 2D concept sketch as a guide for building a 3D model. This mixed-media approach allows artists to leverage multiple software programs to complete a single image, blending traditional techniques with modern technology.
Continuity with Traditional Practices
Despite the transformative impact of digital production, the fundamental principles of the art department remain consistent with those of Hollywood’s Golden Age. Working closely with the director, the art department is responsible for designing around 1,500 shots for a feature film. Full-time artists might create dozens, if not hundreds, of paintings and storyboards over several months to a year, all in preparation for the intense 4–6 weeks of shooting.
Full-time artists in the modern art department are tasked with creating a vast array of visual materials. These include detailed paintings, storyboards, and concept sketches that guide the production process. Their work is crucial in visualizing the director’s vision and ensuring that every element of the film’s visual narrative is meticulously planned and executed.
Concept art, while often stunning and meticulously crafted, is considered disposable in the context of film production. This disposability is not due to a lack of value but because these pieces are tools for visual exploration. Directors and production designers use these highly finished artworks to experiment with and refine the visual style of the film. Although beautiful, many pieces may not make it into the final production, serving instead as steps in the creative process.
In large productions, concept artists submit paintings and sketches regularly, with several artists contributing new work each week for several months. Due to the iterative nature of the creative process, as much as 80% of this work may be rejected. This high rejection rate is a normal part of refining the visual direction of the film. If the budget allows, directors may continue to request new full paintings until they achieve the desired look.
The creative process in the art department is one of progressive refinement. With a team of a dozen or more artists working full-time, ideas are constantly circulating and evolving. This collaborative environment leads to rapid iteration and improvement. For example, a car design in a city painting might be approved, while the architecture behind it is rejected. The approved car design then becomes a reference for the rest of the team, who incorporate it into new paintings and designs.
This iterative and collaborative process allows the art department to refine and perfect the visual elements of the film. Each artist’s contribution influences and inspires the work of others, leading to a cohesive and well-developed visual style. The continuous feedback loop ensures that the final designs are the result of extensive exploration and consideration.
Although much of the concept art is disposable during production, it often finds a second life in promotional materials. Coffee table books featuring production art are commonly published to promote the movie, showcasing the artistic journey and the numerous iterations that led to the final look. These collections celebrate the creativity and hard work of the artists, preserving their contributions for fans and future filmmakers to appreciate.
Creating Sets, Costumes, and Props
In the art department, the creation of sets, costumes, and props is a fundamental task. For blockbuster fantasy films, this often involves extensive world-building. Once the concept artists have developed and approved designs or have ideas in the late stages of development, 3D artists step in to model dimensionally accurate buildings, cars, sets, and landscapes based on these sketched designs.
Set design typically involves using architectural or CAD programs to create detailed and accurate models. These programs can export file formats that are easily shared with animators working in software like Maya, Houdini, or Cinema 4D. Two widely used programs for 3D architectural design in the film industry are VectorWorks Spotlight and SketchUp (with LayOut). Both tools are capable of creating blueprints and technical plans necessary for set building crews.
The transition to an all-digital workflow has significantly enhanced the efficiency and collaboration within the art department. Digital artwork flows seamlessly from one department to another, ensuring a cohesive and integrated approach to production design. This workflow includes the use of 3D models that can be utilized in previsualization (previs) or serve as references for concept artists.
The process begins with concept artists creating initial designs, which are then translated into 3D models by CAD artists. These models are used to create detailed visual representations of the film’s environments and elements. Previsualization artists use these 3D models to plan and simulate scenes before actual filming begins. This step allows the production team to visualize the final look and feel of the scenes, making adjustments as necessary to achieve the desired outcome.
3D models play a crucial role in various stages of film production. They are used as references for concept artists, guiding the creation of detailed and accurate designs. Additionally, these models are shared with animators and set designers, ensuring that everyone is working with consistent and precise information. This integrated approach helps maintain visual continuity and accuracy throughout the production process.
With detailed CAD models and architectural drawings, set construction teams have precise blueprints and technical plans to follow. This level of detail ensures that sets are built to exact specifications, aligning with the overall visual design of the film. The use of digital tools and models streamlines the construction process, reducing errors and enhancing the efficiency of set building.
A 3D model created with CAD data can be sent to set shops, machinists, and service bureaus specializing in rapid prototyping. These facilities can produce full-scale or miniature physical models for use on set. CAD files, which are numerical descriptions of objects, can be formatted for use by 3D printers or CNC (Computer Numerical Control) systems to create models according to the artist’s design. For instance, a model of the Death Star or a physical replica of China’s Forbidden City can be produced in various sizes using rapid prototyping techniques.
Rapid prototyping has become the dominant method in the field, overshadowing traditional hand-crafted set and location models or miniatures. The precision and efficiency of 3D prototyping allow for the creation of highly detailed and accurate models quickly. This technology provides significant advantages in terms of time and resource management, enabling production teams to test and iterate designs swiftly.
Despite the prevalence of rapid prototyping, traditional fabricators who create set and location models or miniatures by hand still play a role in the industry. These artisans often cater to architectural or presentation clients, where the tactile quality of a hand-made model is valued. The hands-on approach can offer unique benefits that digital methods might not fully replicate.
The Tangible vs. the Digital
The old-school method of staging toy soldiers on a miniature set offers a different feel than viewing the same scene on a computer. This hands-on approach can provide a greater sense of presence, a term coined by André Bazin. When you view a real model in actual space, it creates a more tangible and immersive experience compared to the 2D illusion of depth provided by computer screens.
While virtual reality (VR) is bringing us closer to achieving an illusion of the physical world, there are still important advantages to using physical models. A model that you can hold in your hand can inspire ideas and creativity in ways that a computer screen might not. The physical interaction with a model provides a different kind of engagement, potentially leading to unique insights and design innovations.
Continuity Sketches and Storyboards
The detailed use of continuity sketches likely began with Walt Disney’s first animated films. Disney was inspired by Windsor McKay, a pioneering animator known for his naturalistic style and the legendary comic strip Little Nemo in Slumberland. Although McKay did not use storyboards as we know them today, he created intricate animation cels and comic strips that served as precursors.
Disney animator Webb Smith is credited with inventing the storyboard in the early 1930s. Continuity sketches were already in use by Disney as early as 1927 in the Oswald the Lucky Rabbit series, showing important actions and cutting points. By 1928, these sketches were incorporated into continuity scripts with key panels and typed descriptions of actions for Steamboat Willie. Smith’s significant contribution was displaying these continuity sketches on large panels or boards, enabling easy transportation and overview. This method allowed for nonlinear editing by providing a visual representation of the entire story.
Although storyboards were not the norm for planning live-action films initially, the success of Disney’s innovations did not go unnoticed. Art departments in Hollywood started adopting storyboards, influenced by Disney’s international success and the established tradition of comic strips. By the mid-1930s, continuity boards had become a standard method for mapping out scenes in live-action films.
Gene Allen, an art director and Oscar-winning production designer, began his career in the Warner Brothers art department in 1937. He confirmed that continuity boards were well-established by the mid-1930s, with at least eight full-time continuity sketch artists working under department head Anton Grot. In the studio system, the art department handled the physical design of a movie, including set designs, costumes, and the continuity of the picture, before the director and cameraman joined the project. This preplanning allowed major stars and directors to work on multiple films simultaneously.
During the studio system era, the use of storyboards was often kept from the public and press to maintain the illusion that all creative ideas originated from the director. This practice changed in the 1970s when filmmakers like Steven Spielberg and George Lucas celebrated the use of storyboards and the influence of pulp illustrators and comic books. In the 1980s, Francis Ford Coppola experimented with an early electronic/computer production pipeline for One From the Heart.
Today, advanced tools for film production are accessible in many households. The computer has become the new studio, concentrating much of the creative process in the hands of writer/director/cinematographer/editor roles. This shift has revolutionized filmmaking, making storyboards more integral to the visual planning of films.
Among the various types of production illustrations, storyboards are the most useful tool for directors to visualize their ideas. They directly relate to the director’s responsibilities in planning the shot flow of a film.
As we’ve explored in this article, the production designer plays a pivotal role in bringing a director’s vision to life, bridging the gap between conceptual ideas and their on-screen realization. This deep dive into the art department’s processes and the evolution of production design underscores the collaborative nature of filmmaking. In our next installment, we will return to focus more directly on the director’s craft, examining specific storyboarding techniques and strategies that directors use to guide the creative process from script to screen.
We hope you found this exploration of production design insightful and inspiring. To stay updated and receive notifications about the next article in our series, we invite you to subscribe to the Professional Filmmakers blog. Join our community of passionate filmmakers and be the first to access exclusive content designed to enhance your filmmaking journey. Subscribe now and don’t miss out on the latest insights and tips from industry professionals.